Anyone here into retro games? Lately I've been playing through Gyakuten Kenji 2 (2011). It's a spinoff of the Ace Attorney games where you play as the prosecutor and investigate crime scenes and interrogate witnesses. It's an interesting way to make a mystery game.
That's my favorite Ace Attorney game, possibly favorite adventure game in general. By the way I'm curious, what's your definition of a retro game?
> what's your definition of a retro game?
I dunno; it's a ~10 year old game for a 16 year old console. I don't know a better word for this kind of game...
10 years old is barely retro.
Games become retro around 20 years into the past my dude, do you know what other games released in 2011? Fucking Skyrim, Deus Ex HR and Batman Arkham City. If those sound like retro games to you, I don't know what to say.
Those all sound pretty retro to me. Just because they are 3D doesn't make them not retro.
A generation is 20 years. Retro is anything older or bordering it, so 2000-2001~ to day is retro.
It will be a retro game in ten more years.
Been playing Age of Mythology (2002) lately. It's a flawed RTS, but I grew up with it so I like it.
I recently came up with a board game based on bomberman and chess. And then I discovered there's already a bomberman board game video game called bomberman wars on the sega saturn. I popped a burned disk in my soft-modded saturn and realized this game is 500x better than my board game. So I've just been playing this. I've almost beat it. Damn good game. Nobody's ever heard of it. Most bomberman fans haven't heard of it.
There's a 9x9 board, you have your standard unblowupable walls/obstacles and blowupable softblocks that contain powerups underneath them. You have a team of five pieces, 1 king and four custom pieces each with different movements and bomb placing abilities. The goal is to take out the other king, or to leave the king defenseless by taking out his team. Bombs blow up every 2 and a half turns. Strategic bomb placements can cause one bomb to blow up instantly if placed next to a bomb that is about to detonate next turn. It plays a lot like chess, the bombs act as checks, certain tiles and files are blocked or defended by bombs. Bombs can be offensive, attempting to blow up the other character, or they can be defensive, forcing a character to retreat or preventing a character from moving onto that tile. As in all bomberman games, suicide bombing is possible. Kamikazeing works to great effect sometimes if you're willing to sacrifice a piece.
This might be fun to play. How's it different from your board game?